
I doubt new players will have an easy time learning the core mechanics through the game’s message-based tutorial system, whilst veterans will likely be put off by having to grind out the early levels to reach familiar territory (5 levels before you get to unlock a class skill, and slightly more than that before you reach the main hub and the game properly “opens up”). Naturally, not everyone will have played Borderlands before tackling this sequel (hence the need, in theory at least, to introduce new concepts at a slow pace), but it seems that a good balance has not been struck. Perhaps the biggest issue with Borderlands 2 is that it doesn’t take the training wheels off for a very long time. The boss fights are particularly varied (although one or two of them can feel cheap) and there’s enough variety (and humour) in the optional missions to keep you playing. Whereas the first game could feel stale at times, whereby (particularly when playing solo) you could just lose interest in the gameplay after a while, here there’s more sightseeing to be done.
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You still choose which quests to do, you’re still free to just roam around the maps as you please. That’s to say it’s more of a directed experience, without feeling like a linear one. Everything has been ramped up to some extent, with the overall feeling of having more purpose. Borderlands 2 knows exactly what sort of game it is, and it’s a game about shooting things with guns in order to collect better guns to shoot bigger things with. If the original Borderlands was the awkward new kid with some strange ideas, its sequel has donned a pair of shades, and become effortlessly cool and self-confident. You’re revived by a “Claptrap” robot and aided by an enigmatic artificial intelligence in order to get revenge on Jack (and saving the planet’s inhabitants in the process). The story picks up five years after the events of Borderlands, and sees you as revered “vault hunter” left for dead following a failed heist, by the pantomimical Handsome Jack, who is trying to drain the planet’s natural resource of “Eridium” for his own nefarious purposes. Ultimately though, this is a celebration of guns, and you’ll get to use an awful lot of them. Borderlands adds a few more twists on this, namely a pseudo-post-apocalyptic setting filled with a cast of colourful characters, some (well-written for the most part) humorous dialogue and a cel-shaded art style.
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The basic conceit of the Borderlands series is simple: take the classic action RPG formula of endless monsters, randomly generated loot and character progression (such as found in Diablo III), and make it a first-person shooter.
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Mac App Store Mac Game Store GameAgent Store Steam Soundtrack available on iTunes Polished, engaging gameplay and a stellar port make Borderlands 2 one of the best games available on the Mac today.
